There are several lines in AIW file that will affect AI performance as well
AIRange=0.1000The default value, 0.1, will cause AI to do a close racing even on circuit with long straights such as Paul Ricard, Le Mans, or Sebring where in theory faster cars should be able to left slower cars further behind. I think the default value is for oval racing where close racing is very common. Using 1.0 will cause AI to spread out more in tracks with long straights, but in circuit with lots of slow turn, the slower AI usually manage to peform as good as the faster AI. So for circuits other than oval, I suggest to use 1.0 as it will give us better offline racing experience. I haven't try value higher than 1.0 though.
AIBrakeStiffness=(1.0, 1.0, 0.9)Lowering the value (to 0.5 for example) will cause AI to brake better in tight corners or hairpins as AI can brake harder now, and as the result, reduce their tendency to hit cars in front of them. The default value is good for oval circuit, where braking hard is uncommon. From Mike_Z (AI programmer for rFactor): "Tells the AI how aggressively to brake into a corner for the 3 drive types (rear, 4 wheel drive, & front). When set to 1.0 the AIs wait until the last possible moment to brake and then brake as hard as they can. As that number decreases, they start their braking earlier and don't brake as hard". So, my guesstimation is not too far from his explanation

. Anyway, using lower value will cause AI to take a longer braking zone. And these three values are for three drive type: rear wheel, all wheel, and front wheel drive. That's why the third value has to be lower than the first two, because it's for front wheel drive vehicle.